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Old Jun 21, 2008, 07:26 PM // 19:26   #61
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I just wish they would come clean about how its working and why. Anet really have buried there head in the sand over this issue and it resurfaces all the time.

Anyone with a minimum of intelligence can see that LS is not working as described. The evidence for this is plain to see.

I used to farm Turai procession with Splinter/Barrage. After LS was implented(but before the splinter nerf) you would get maybe 2-4(Excluding golds,tomes,dyes etc) drops from 70 kills or so. After the splinter nerf this farm took way longer but still possible. Drops increased to about 20.
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Old Jun 21, 2008, 07:40 PM // 19:40   #62
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Here's something that happened lately ok as you all know SF Chaos farming is popular, personally I use the dagger build not the A/E fire build, have to say I get very little amount of ectos (I don't do this much) barely once a day, On a run I got a total amount of 0 ectos, killed all riders and the first 2 groups of dryders next to pools entrance. Also same thing happened when I did a duo Sin chaos run 0 ectos dropped 2 ppl and still nothing, using dagger build aswell.

Also everyday I get reports from friends that get about 5-9 ectos each run using the fire build, so I wonder....does the build matter aswell or is it just bad luck?

Thought I'd share on this matter

- Ganni
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Old Jun 21, 2008, 08:00 PM // 20:00   #63
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Quote:
Originally Posted by Savio
No, the only thing they said they removed was:


Which could mean a couple of different things.
Yes, that IS anti-farming code. There is also reference to it here

Quote:
Originally Posted by Gaile
People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place.
Now isn't that just the daddy of all lies?
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Old Jun 21, 2008, 11:35 PM // 23:35   #64
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I struggle to find anything resembling truth in the whole statement.
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Old Jun 21, 2008, 11:59 PM // 23:59   #65
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Still no evidence that Loot Scaling isn't working as intended and described.

All people are finding is that there may be additional anti-farming code that we were never told about or various bugs/conditions that affect loot. None of this "evidence" is related to how loot scales to party size, which is the definition of Loot Scaling.

If your going to whine, whine intelligently.
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Old Jun 22, 2008, 12:09 AM // 00:09   #66
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And what would you expect from Anet anyway? you think they'd want/let you to easily and quickly farm up a ton of valuable items? please
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Old Jun 22, 2008, 03:03 AM // 03:03   #67
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Quote:
Originally Posted by Fay Vert
Now isn't that just the daddy of all lies?
I don't experience less drops when I repeat the killing of the same mob.

Actualy I farmed the same boss over 300 times and get the same amount of drops on average. It's one of those few bosses that I can easily farm with my ranger. For some time I did several runs each day before my guild started with PvP. I made these statistics over several weeks doing 5-10 runs each day that I played! (Januari 2008 till May 2008)


Here are some statistics that I posted here on guru on 21-04-2008:
Quote:
Originally Posted by Ate of DK

Runs: 214

White drop: 156
Blue drop: 48
Purple drop: 39
Golden drop: 64
Green bow: 28
Lockpick: 10
Ranger tome 21
Elite ranger tome 8
Silken spider web: 104
Gold coins: 149

Scrolls:
Scroll of hunter's insight 5
Scroll of adventurer's insight 13
Scroll of rampagers insight 23
Scroll of beserkers insight 5
Scroll of heroes insight 2
Scroll of slayers insight 4
Passage scroll FoW 5
Passage scroll UW 5

Dyes:
Green dye 5
Yellow dye 6
Orange dye 8
Red dye 4
Purple dye 9
Black dye 4
Blue dye 5
Brown dye 4
Silver dye 2

These are the current statistics:

Runs: 314

White drop: 208
Blue drop: 76
Purple drop: 67
Golden drop: 95
Green bow: 42
Lockpick: 16
Ranger tome 78
Elite ranger tome 29
Silken spider web: 202
Gold coins: 229

Scrolls:
Scroll of hunter's insight 8
Scroll of adventurer's insight 19
Scroll of rampagers insight 37
Scroll of beserkers insight 6
Scroll of heroes insight 4
Scroll of slayers insight 5
Passage scroll FoW 11
Passage scroll UW 9

Dyes:
Green dye 8
Yellow dye 9
Orange dye 11
Red dye 6
Purple dye 11
Black dye 6
Blue dye 8
Brown dye 9
Silver dye 4
White dye 1


You can read several things from these statistics when you compare them.

I bet that when I do another 100 runs that the numbers will increase with the same %.
I have never experienced something that makes me believe they won't.
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Old Jun 22, 2008, 06:19 AM // 06:19   #68
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Quote:
Originally Posted by Striken7
Still no evidence that Loot Scaling isn't working as intended and described.

All people are finding is that there may be additional anti-farming code that we were never told about or various bugs/conditions that affect loot. None of this "evidence" is related to how loot scales to party size, which is the definition of Loot Scaling.

If your going to whine, whine intelligently.
Are you an Ostrich per chance?
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Old Jun 22, 2008, 10:05 AM // 10:05   #69
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Quote:
Originally Posted by DarkGanni
Here's something that happened lately ok as you all know SF Chaos farming is popular, personally I use the dagger build not the A/E fire build, have to say I get very little amount of ectos (I don't do this much) barely once a day, On a run I got a total amount of 0 ectos, killed all riders and the first 2 groups of dryders next to pools entrance. Also same thing happened when I did a duo Sin chaos run 0 ectos dropped 2 ppl and still nothing, using dagger build aswell.

Also everyday I get reports from friends that get about 5-9 ectos each run using the fire build, so I wonder....does the build matter aswell or is it just bad luck?

Thought I'd share on this matter

- Ganni
I think the build matters too. Noticed that while raptor farming i get a bit more items if I change the build a bit.
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Old Jun 22, 2008, 10:32 AM // 10:32   #70
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Quote:
Originally Posted by Striken7
Still no evidence that Loot Scaling isn't working as intended and described.

All people are finding is that there may be additional anti-farming code that we were never told about or various bugs/conditions that affect loot. None of this "evidence" is related to how loot scales to party size, which is the definition of Loot Scaling.
Have you bothered to read anything about this topic? or are you just here to troll. Proof that the lootnerf isn't as ANet states is even in this thread. Earlier this link was posted

http://www.guildwarsguru.com/forum/s...php?t=10225077

70 kills with about 50-60 drops for a solo player, how is that as intended?
Similarly, though not as easy to prove as you can't screen shot a negative, if you trap or EoE bomb and area, you get next to nothing.

Quote:
Originally Posted by Striken7
If your going to whine, whine intelligently.
QFT and apply to self. There is tons of evidence posted over the last year. People like you denying it just adds fuel to the fire and detracts from sensible debate.
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Old Jun 22, 2008, 12:24 PM // 12:24   #71
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Yep, various statistics and expertises speak for themselves.
Either loot-scaling isn't working as it should be, or Anet simply lied to us.
Since LS was introduced, my income (from solo farming) has become dramatically smaller. The times of welfare have ended ever since and the consequences are quite severe. Anet promised us better loot, whereas now we get almost nothing. I know a few players who quit because of LS and I doubt they will return (unless the imaginable happens). Anet tried to fix the economy with this bogus update, which failed miserably. The chaos could have been prevented, if Anet actually used their brains to introduce the RMT policy right on release, things would be normal, but no, we got this piece of bull....
And I don't understand why LS is still active since the new RMT policy was introduced. LS now kinda defeats the purpose, now does it.
Just my two cents...
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Old Jun 22, 2008, 12:39 PM // 12:39   #72
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Quote:
Originally Posted by Ate of DK
I don't experience less drops when I repeat the killing of the same mob.

Actualy I farmed the same boss over 300 times and get the same amount of drops on average. It's one of those few bosses that I can easily farm with my ranger. For some time I did several runs each day before my guild started with PvP. I made these statistics over several weeks doing 5-10 runs each day that I played! (Januari 2008 till May 2008) ... [snipped]
may i know what kind of ranger build are you using? pm me or post somewhere thank you thank you!
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Old Jun 22, 2008, 01:52 PM // 13:52   #73
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Quote:
Originally Posted by pumpkin pie
may i know what kind of ranger build are you using? pm me or post somewhere thank you thank you!
Offcourse you may know, here is a screenshot:

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Old Jun 22, 2008, 06:07 PM // 18:07   #74
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Loot scaling is working period. The are other things that effect loot that isnt working. Look at the link in my earlier post that is how LS works period. What you guys are talking about is LS.
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Old Jun 22, 2008, 06:27 PM // 18:27   #75
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Quote:
Originally Posted by manitoba1073
Loot scaling is working period. The are other things that effect loot that isnt working. Look at the link in my earlier post that is how LS works period. What you guys are talking about is LS.
Read my previous post.

Sure, EoE bombing would trigger the rate of kill "bug" to explain the poor drops, I agree. But the fact that you can solo kill 70 mobs and get 50+ drops proves that loot scaling is not working as described.
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Old Jun 22, 2008, 06:40 PM // 18:40   #76
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Quote:
Originally Posted by Darksun
I know you probably have trouble with reading & comprehension, but THAT'S NOT LOOT-SCALING.
Did you even read the second post the OP made in this thread?

Quote:
By loot scaling, I meant any code that alters the amount of drops people get. I should have been more specific

Trouble with comprehension ha?
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Old Jun 22, 2008, 08:35 PM // 20:35   #77
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Quote:
Originally Posted by Fay Vert
Read my previous post.

Sure, EoE bombing would trigger the rate of kill "bug" to explain the poor drops, I agree. But the fact that you can solo kill 70 mobs and get 50+ drops proves that loot scaling is not working as described.
That really isnt LS. That is in the assignment of loots as you are only killing a fraction of the things in a whole instance. Hence what I said before.

Quote:
Originally Posted by romeus petrus
Did you even read the second post the OP made in this thread?

Trouble with comprehension ha?
I'd say it was more of a problem with your writing. Using words that is for something else than what it really is. Like saying fish when talking about a dog.
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Old Jun 22, 2008, 09:51 PM // 21:51   #78
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Quote:
Originally Posted by manitoba1073
That really isnt LS. That is in the assignment of loots as you are only killing a fraction of the things in a whole instance. Hence what I said before.
No, fail, try again.

70 kills, 50+ drops, 1 person

Loot scaling acording to ANet says you should get a fraction of that. Gaile used to roll out that tosh about "averaged over the whole zone", its just that, tosh. Usually, if you are AoE killing then you get very little for the whole zone. But some builds give you 90% drop rate for the whole zone. I have solo vanqushed some zones repeatedly. It doesn't average out, each mob is typical of the whole zone with the exception of the first mob (could also be time to kill from entering).
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Old Jun 23, 2008, 12:01 AM // 00:01   #79
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Quote:
Originally Posted by Fay Vert
No, fail, try again.

70 kills, 50+ drops, 1 person

Loot scaling acording to ANet says you should get a fraction of that. Gaile used to roll out that tosh about "averaged over the whole zone", its just that, tosh. Usually, if you are AoE killing then you get very little for the whole zone. But some builds give you 90% drop rate for the whole zone. I have solo vanqushed some zones repeatedly. It doesn't average out, each mob is typical of the whole zone with the exception of the first mob (could also be time to kill from entering).
You fail and try again. Seriously Fay its the same as system for loot determination as lockpick retention that is used. Yes you can have streaks of either good runs or bad runs.

http://www.guildwarsguru.com/forum/s...lo ot+scaling

Reread that thread. Like I said before some people dont like it but that is how LS works period.
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Old Jun 23, 2008, 12:11 AM // 00:11   #80
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Quote:
Originally Posted by manitoba1073
You fail and try again. Seriously Fay its the same as system for loot determination as lockpick retention that is used. Yes you can have streaks of either good runs or bad runs.

http://www.guildwarsguru.com/forum/s...lo ot+scaling

Reread that thread. Like I said before some people dont like it but that is how LS works period.
No streaks, no good or bad runs

Every time, always the same for any given build, some builds get 90% drops, some builds get virtually none, consistantly. You will never get good drops from EoE bombing, you will never get bad drops from slow farming methods.

Rate of kill.
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